
- Banjo kazooie rom reddit full#
- Banjo kazooie rom reddit windows#
You could just replace them with pictures of them taken at any part of the game (in the credits at the end of the game you get to see some good takes of every character in the game, you could easily take a picture of them and place them on the texture for the hanging picture on the wall).īut otherwise this project is going more than great! I wouldn't expect you to retexture the sky because it would take a lot of time and it looks great as it is, but the most difficult thing to retexture will be the characters faces when they appear next to the text they are saying, as they are animated with many frames. Maybe you should try a different thing, but it's not really that much of an important thing.Īnd for last, I would suggest retexturing the pictures on the wall of the inside of the house (grunty's and the pot's). Though it does look good when looked from far away because it gives an old feeling, when looked up close you realize it's impossible for a wall to have that much grass in between the stones ( ). There is only one small thing that I should note down, and it is the wall on the cathedral.
Banjo kazooie rom reddit windows#
There are fine touches everywhere, from the grass on the ground to the vines up the wall, going through the coloured glass windows and the clock on the tower. It's unknown if this is still present in the final game.I had never seen such an impressive ammount of detail in a retexturing project! In the final game, they were changed to red likely to make them contrast more with his fur.Ī debug display seen in an early screenshot that displays some info such as CPU/RSP usage and framerate.
Bottles' glasses were originally black. In the final game, they're an embossed silver image of the same Banjo-Kazooie face logo. Banjo kazooie rom reddit full#
The start pads were originally in full color. Banjo is on top of the termite mound, something that is normally impossible in the final game. Mumbo's skull looked different, more menacing, and lacked the red feathers on top. A later version uses a flat texture of Mumbo's face, changed to a more elaborate and flashy button model in the final. The button that Banjo is supposed to stand on is not present. In the final game, they're on the ground. The four notes inside here are on top of the pillars. The inside of Mumbo's skull used different textures. The bee hives were much larger, lacked googly eyes and weren't animated. The Bigbutt (bull) enemy is not present. An additional tree can be seen in the area across the bridge. The Grublins in this level were originally a pale blue/green. They went through a few design changes across builds. This is a very interesting change the enemies were likely changed so players wouldn't perceive Mumbo as an enemy. The Grublins in this level were originally Mumbo-like characters. The signs with the level names on them originally didn't exist. The original note door texture has the note as part of the texture, and is more regal than the final's wooden door with steel trim. In the final game, it alternates between the required number of notes and an image of a note. The note doors originally had the number of required notes above the door. An extra window and a picture of Banjo in what appears to be the original concept test level was added in the final game. The house feels more rustic and cabin-like compared to the bright modern look in the final.
The textures in Banjo's house for basically everything are completely different. The picture of Tooty was originally a picture of Donkey Kong, likely a placeholder. The area where the musical intro took place in looked completely different. In the final game, this cutscene takes place in mid air. The N64/Rare logo cutscene originally took place atop a cloud. A similar (albeit shorter) jingle would be used in Banjo-Tooie upon collecting a Treble Clef.